There are a couple of questions that come up fairly often, most notably “What happened to Legacy’s Dawning?” and “Are you ever going to release the code?”
So I thought I’d stop being lazy and actually answer them for you! (Too little, too late?)
Anyway, what happened to Legacy, mostly, was neglect.
I had a serious Everquest 2 addiction at the time, and Cayln was working long hours to look after his new family, so things slowly fell into decline. No new features, no bugfixes, players started moving elsewhere. I’d check in every so often and there’d be ten people, then eight, then four. And then one day the MUD was down. Nobody had emailed me, I don’t even know how long it had been offline, so I pinged Esh (our kind host, who also had a serious EQ2 addiction ;)) and asked him what was up.
Sadly, the RAID card on his server had given up the ghost, and stupidly, I hadn’t been taking regular offsite backups for a good six or so months.
So we lost a bunch of code changes that Cayln had been working on, as well as the player files, not to mention the ability to boot the game at all.
Given the low player interest, and the need to pay several hundred dollars to get a new RAID card and do data recovery, we took the easy route, with Cayln joining us on Everquest… a happy ending to our tale of woe!
As to the code. Recently (and I use that term loosely), I went through all my old backup folders and tried to find the most up to date code files and world files and see if I could even boot the MUD.
The answer was ‘yes’. But I didn’t dig any deeper to see how old the code was, or if it was even stable… so not sure if there’s some half-baked features in there, missing some of our newer classes or areas, etc.
Like all the other codebases, I won’t provide support for it… but feel free to download it here and look at all the hacky code we wrote! Read the ‘readme.txt’ for copyright and getting started info.
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